WDI Seminar Series
This is a monthly meeting to share what we have been learning, and tools we have been using, to support WDI projects. This was spearheaded by the software development team and will include software development topics, but is open to anything that folks are learning or using that could help WDI: project management, metadata schemas, NM water resource information, etc.
Seminar recordings and slides will be posted here.
Update: March 14, 2025. This is no longer a monthly seminar series, but useful videos are still posted here periodically.
- 1 December 13, 2022: A Brief Tour of Web Development
- 2 January 10, 2023: Introduction to AirByte
- 3 February 14, 2023: Overview of Agile Project Management and its Application to WDI
- 4 March 14, 2023: Application Deployment
- 5 April 11, 2023: Introduction to the Aquifer Mapping Program
- 6 May 9, 2023: Hydrogeology of New Mexico
- 7 August 8, 2023: GIS- A comparison of ArcGIS and QGIS, and an introduction to coordinate systems
- 8 March 14, 2025: Introduction to Figma and Basic UX Concepts- Part 1
- 9 March 19, 2025: Introduction to Figma and Basic UX Concepts- Part 2
December 13, 2022: A Brief Tour of Web Development
Presented by Chris Cox
January 10, 2023: Introduction to AirByte
Presented by David Mattern
February 14, 2023: Overview of Agile Project Management and its Application to WDI
Presented by Andrew Padilla
March 14, 2023: Application Deployment
Presented by Jake Ross
April 11, 2023: Introduction to the Aquifer Mapping Program
Presented by Cris Morton
May 9, 2023: Hydrogeology of New Mexico
Presented by Laila Sturgis
August 8, 2023: GIS- A comparison of ArcGIS and QGIS, and an introduction to coordinate systems
Presented by Phil Miller
March 14, 2025: Introduction to Figma and Basic UX Concepts- Part 1
Presented by Tyler Martinez
March 19, 2025: Introduction to Figma and Basic UX Concepts- Part 2
Presented by Tyler Martinez
Meeting Purpose
Demonstrate Figma's prototyping features for website design and user interface mockups.
Key Takeaways
Figma's prototyping tools enable easy creation of interactive mockups without coding
Key features: navigation between frames, fixed/sticky elements, scroll behaviors, and component state changes
Prototypes simulate device-specific interactions (e.g., iPhone notch) for accurate previews
Simple to set up: add interactions to elements, define triggers, and specify resulting actions